AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games Performance in Poland, Q3 2021
In Q3 2021, the top 5 Fidget Toys Games on a unified platform in Poland showed varied performance in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2021, the top 5 Fidget Toys Games on a unified platform in Poland exhibited diverse trends in their weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the performance of these popular apps.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw its weekly downloads fluctuate significantly, starting from 6.9K in mid-July and peaking at 110.6K in early August before dropping to 21K by the end of September. Weekly revenue was minimal, with a slight peak at $10 in mid-September. The app's weekly active users rose to a high of 242.9K in early August and gradually decreased to 54K by the end of the quarter.
Fidget Toys 3D by Tran Dinh Hung experienced a steady decline in weekly downloads from 49.9K at the end of June to 5.9K by late September. Despite this, weekly revenue showed minor peaks, with the highest being $23 in mid-September. The app's weekly active users also followed a downward trend, starting at 205.8K at the end of June and ending at 86K in late September.
Pop Us! from SayGames LTD had a fluctuating download pattern, beginning with 1.9K at the end of June, peaking at 42.1K in mid-July, and ending with 11.2K by late September. The app did not generate any revenue during this period. Its weekly active users saw a high of 44.5K in mid-July and later settled at 18.1K by the end of the quarter.
WANNA PLAY GAMES LTD's Bubble Ouch: Pop it Fidgets saw its weekly downloads drop from 19.3K at the end of June to just 576 by late September. The app did not record any revenue in Q3 2021. Weekly active users fell from 14.9K at the end of June to 1.3K by the end of September.
Lastly, Pop It Fidget - AntiStress by KTC GLOBAL had a relatively stable download trend, starting at 122 in early July and rising to 6.7K by the end of September. The app did not generate any revenue during this period. Active users increased from 119 in early July to 9.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.